In 2020, TrackLab [YouTube], a developer, 3D animator, and friend of mine, floated the idea of using a VR setup for motion capture in 3D animation.

Over several years, encompassing several weeks of actual productivity and a lot of downtime, we built that idea as a Unity application called ViRe.

During development, I maintained a devlog on Twitter, which, with the platform’s demise, I have now migrated to this blog.

The first two days of the log were posted to TrackLab’s now-defunct Twitter and so have been lost.